SHOPS ON TENTH STREET

FUSICA AND FOXGLOVE FLORIST OF NATURAL WELLNESS (Student Store)
We make all of your potions by combining the best natural ingredients with 100% pure pixie dust.
Flower Potions
Foxglove potion - stir 1 teaspoon of this potion in your tea. Within 1 hour of drinking the tea, you turn into a fox for 1 day = 10 gold coins
Hyasinth potion - stir 1 teaspoon of this potion in your tea. Within 1 hour of drinking the tea, your hair turns short and curly for 1 day = 10 gold coins
Dafodil potion - stir 1 teaspoon of this potion in your tea. Within 1 hour of drinking the tea, you will turn into a deerduck for 1 day (the bottom half of it is duck and the top half is deer) = 10 gold coins
Lilac potion - stir 1 teaspoon of this potion in your tea. Within 1 hour of drinking the tea, you float on air currants for 10 minutes = 10 gold coins
Pitcher plant potion - you can control water in small ways for 1 day = 10 gold coins
Creams
Hair growing cream - rub this cream on your head and your hair instantly grows 50% longer (good for 3 uses) = 20 gold coins
Discaise cream - rub this cream on your eyelids and you can see throw things for 10 minutes (1 use) = 50 gold coins
ELRON'S SHAPESHIFTING MICE (Student Store)
All Shapeshifting Mice can easily be carried hidden in your pocket.
They can only shapeshift into animals (not other characters) both real and mythical.
Shapeshift Mouse XS – shapeshifts to any animal up to 40cm tall/long = effects last 1 hour = 200 gold coins
Shapeshift Mouse S – shapeshifts to any animal up to 80cm tall/long = effects last 1 hour = 400 gold coins
Shapeshift Mouse M – shapeshifts to any animal up to 1.2m tall/long = effects last 1 hour = 600 gold coins
Shapeshift Mouse L – shapeshifts to any animal up to 3.2m tall/long = effects last 1 hour = 800 gold coins
Shapeshift Mouse XL – shapeshifts to any animal up to 6.45m tall/long = effects last 1 hour = 1000 gold coins
Shapeshift Mouse XXL – shapeshifts to any animal up to 12.9m tall/long = effects last 1 hour = 1200 gold coins
Shapeshift Mouse XXXL – shapeshifts to any animal up to 25.8m tall/long = effects last 1 hour = 1400 gold coins
ASTER'S AWESOME ARMOURY (Student Store)
Our armour gives you the normal +2 protection on damage rolls. In addition, it have some magical qualities.
Human Magical Armour
Armour of pet interaction - allows you to talk to one type of animal for 2 turns then turns to normal iron armour = 500 gold coins
Lifelink armour - when wearing gives +1 to 2 different abilities but has to recharge for 1 day after 2 uses = 750 gold coins
Armour of invincibility - any taken damage subtract 1 from that amount of damage = 500 gold coins
Sunlight armour - when you say ''light up'' armour starts to glow as bright as you want - good for 5 uses then becomes normal iron armour = 200 gold coins
Dragon Armour
Full set of Starsteel armour (Starsteel armour gives +1 for speed and -1 on attack damage) = 300 gold coins
Full set of Cosmite armour (Cosmite armour gives +1 on strength or stealth and - 1 on attack damage) = 350 gold coins
Full set of Atherium armour (Atherium armour gives +1 on two abilities and -2 on attack damage) = 700 gold coins
Pixie Armour
Full set of Moondust armour (Moondust armour gives +1 perception once a day) -50 gold coins
Full set of Tiny titan armour (Tiny titan armour gives +2 constitution) -100 gold coins
Giant Armour
Full set of crystal armour (Crystal armour gives you the ability to shoot crystal shards from your hands but you only have 3 uses, does 1d6 damage - see recharges in ''other'' = 300 gold coins
Human Weapons
-non-magic-
Steel sword = 10 gold coins
Diamond sword = 30 gold coins
Long bow = 20 gold coins
Short bow = 15 gold coins
Long bow arrows (5) - 10 gold coins
Short bow arrows (5) = 5 gold coins
-magical-
Riptide - when not in use in the form of a quill, just open it to turn into sword. when lost will return to owners pocket = 400 gold coins
Dragon Weapons
-non-magic-
Cosmite scythe = 50 gold coins
Cosmite shuriken (5) = 30 gold coins
-magic-
Atherium daggers - when thrown will come back afterwords and come to owners hand = 300 gold coins
Atherium arrows - acts like a lightning bolt while in mid flight does 1d12 damage (3) = 750 gold coins
Pixie Weapons
-non-magic-
pixie trident = 30 gold coins
pixie wing blades = 20 gold coins
-magic-
Loyal animal greatsword - while using this weapon one animal of your choice is loyal to you for 5m ( 3 uses ) = 100 gold coins
Giant Weapons
-non-magic-
Mace = 35 gold coins
Javelin = 50 gold coins
-magic-
Axe of illusions -make an image of your choice, it has to be something you have seen before. illusion last for 10m and anything can go through it (see recharge) = 500 gold coins
Other
Illusion pendent (pet) allows your pet to look like an other creature of your choice for 5m (2 uses) (see recharge) = 150 gold coins
illusion pendent (Character) allows you to look like an other creature of your choice for 5m (2 uses) (see recharge) = 300 gold coins
Blanket of healing -can heal 2 damage from a attack (if you buy two it is NOT 4 less but still 2) = 200 gold coins
Recharge- allows you to re-boost your armour (only works for things that see recharge)
Axe of illusions = 200 gold coins
Crystal armour = 250 gold coins
illusion pendent (pet) = 130 gold coins
illusion pendent (character) = 270 gold coins

SPARKY'S RANDOM MAGIC STUFF STORE (Student Store)
Infinite spice pouch - you can pull out any spice you want from this tiny pouch = 40 gold coins
Sunstone - this is a crystal that glows very bright = 50 gold coins
Silent horn - when you blow this horn, choose someone you can see - only that person and you can hear the horn blast = 50 gold coins
Hag eyes - (set of 2) - you can see through these eyes as if they were your own = 70 gold coins
Lantern of revealing - you can see invisible things while they are in this lantern's light = 75 gold coins
Wristband of understanding - you know every language while wearing this wristband = 100 gold coins
Luck charms - (set of 2) - whenever you attack, you can use a charm and the weapon or spell you attacked will have a +2 chance of succeeding when you roll 1d20 - 100 gold coins
Swimmers armor - you can swim and breathe underwater for 2 hours while wearing this armor and the armor won't make you sink to the bottom (-2 damage) - 250 gold coins
Bombs of vermin - (set of 5) - when you throw this bomb on the ground, it explodes into a bunch of rats, frogs, and bats. these animals disappear after 20 minutes - great for distractions - 300 gold coins
SNEAKY PETE'S TRICKS AND MORE (Student Store)
You are not able to use these tricks with anything from any other stores, except the store through the trap door at the bottom of this store. Through that trap door, you might find another trap door.
3 REALLY sweet cookies: it makes Whoever eats the cookie go CRAZY and they fall over, lasts two turns = 40 gold coins
Jar of Something Random: roll a 1d8 and read the outcome-100 gold coins
1: makes smelly farts out of it in a three giant length radius. The creature inhaling it rolls constitution if unlucky, they take 1d4 damage
2: lets out a ton of sunlight dealing 1d4 +1 damage in five giant lengths and gets blinded for 1 turn
3: it says you seem like something random and pulls you into the jar for 3 turns, works in three giant lengths
4: it grows legs, spits out dynamite, and runs away – a deal 1d8 damage
5: it heals 1 damage to all players in a 2 giant length radius
6: it grabs anyone in a 3 giant length radius and it throws them far away
7: a horde of angry nixes after everyone in a 2 giant length radius, trying to cover everything in magical non melting snow
8: it shoots out 100 cookies
The nightmare staff: gives nightmares to anything you bonk on the head and they fall asleep, become immortal while they are sleeping, forget what happened and they take 1d6 damage. one day cooldown = 200 gold coins
Explosive dragon wings: comes in sizes for all types of characters - you can fly for 2 minutes and when they stop flying they explode = 70 gold coins
A dog whistle: it makes any dog able to speak in the common tongue for ten minutes. Good for one use. Once it breaks, it shatters -150 gold coins
Holding hat: if you put it on, it binds onto your head, the only way to get it off is to share = 200 gold coins
A tripwire - you can connect this to any traps, like you can activate the jar of something random-20 gold coins
The lovely chicken suit: it can transform you into a chicken works for three turns – 5-time use-200 gold coins
Sandy sandals: when you put these sandals on, you can control sand in a 1 giant length radius. Good for 1 use = 50 gold coins
Sack of eternal trappiness: whoever is nosy enough to go inside will be trapped for 2 turns. one time use-50 gc
Snowglobe: Makes it hail for two turns. The hail does 1d4 damage. One time use-20 gold coins
A lovely tree: it comes with a button! When you press the dreaded button, the tree falls over on an unsuspecting foe! It does 1d8 damage and stuns them for two turns one time use-150 gold coins
A spear - it can stun or stab. Deals 1d6 damage = 30 gold coins
Whistling Pop – it hurts your ears - 1d4 damage = 20 gold coins
A chess board: the winner gets to control the chess army. To win, you need to do an intelligence roll off. all pieces have 2 hp and do 1d4 damage. there are 20 pieces-100 gold coins
A delicious green blob: if drunk, roll constitution, if unlucky, they take 1d4 damage. If touched with a stick instead, it explodes in a one giant length radius doing 1d8 damage. one time use-100 gold coins
A candy cane: put it in the ground, and whoever pulls it out, will make the candy cane turn into stripy nunchucks and chain you. One time use. planting one takes one turn-50 gold coins
A diving board from earth: (pool sold separately) Roll 1d20 if lucky, it works normally. if unlucky, it makes your dive go backwards and take 1d6 damage-40 gold coins
A pool and a button from earth: (diving board sold separately). When you press the dreaded button, it opens the drain and you get shot out by the water and you take 1d8 damage if you hit the ground -30 gold coins
ASTER'S PRICELESS POTIONS (Student Store)
All potions here have a limit of 1 per customer.
Also all our potions have one use.
Potions
The nothing potion-does nothing =10 gold coins
The everything potion - gives you a nothing potion - 10 gold coins
The fire potion-drinker does not take fire damage for 3 turns = 75 gold coins
Ghost potion- any weapon that tries to strike you goes through you, last for 1 turn = 120 gold coins
All of these give +1 of what they say. You can buy one of all of them but you can't buy multiple of one = 300 gold coins
Speed potion
Perception potion
Agility potion
Strength potion
Stealth potion
Wisdom potion
Intelligence potion
Humour potion
Fighting potion
Constitution potion
Luck potion
Persuasion potion
Potion of Power - gives +4 strength till end of turn, one per customer = 500 gold coins
Cosmic Essence Potion- gives +2 to 2 scores that last forever, one use and one per customer = 6000 gold coins
Potion of the meals - drinker is full for the whole day but only half full if its a dragon or a giant who drank it, 3 uses = 200 gold coins
Potion of water- a potion that has water that you could pour out forever. -200 gold coins