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SHOPS ON SIXTH STREET

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SPARKY'S MAGIC ITEMS  (Student Store)

Candle of the deep - water does not put out this candle - 10 gold coins

Charlatan's dice - this dice set contains a D20, D12, D10, D8, and a D6. You choose what these dice roll - 35 gold coins

Gleaming armor - this armor never gets dirty and protects you (-2 damage) - 80 gold coins

Amulet of health - you get +3 HP while wearing it - 120 gold coins

Alchemy jug - you can make it pour out 1 gallon of any basic liquid once per day - 100 gold coins

Flying broomstick - you can fly for 20 minutes twice a day - 100 gold coins

Armor of resistance - you take -2 damage from 1 of these (roll 1D6): -150 gold coins

1. fire

2. ice/cold

3. lightning

4. poison

5. piercing (like an arrow)

6. bludgeoning (like a club)

Bag of devouring - it eats anything put inside it except for living creatures - 150 gold coins

Arrow catching shield - arrows within 10 feet of you fly towards this shield - 300 gold coins

Flying shield - it flies around protecting you (-2 damage) - 400 gold coins

Dwarven belt - your strength increases by 3 while wearing this belt - 400 gold coins

Giant's belt - your strength increases by 4 while wearing this belt - 700 gold coins

Teleporter

The teleporter brings you to an awesome extra shop.  To use the teleporter, click here (but only click on it after you have paid for it) - 200 gold coins

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FANG'S CLOTHING STORE  (Student Store)

Shoes of Invisibility -  for all sizes - when you put these shoes on your feet are invisible = 25 gold coins

Pants of Invisibility -  when you put these pants on your legs are invisible = 35 gold coins

Hooded cloak of Invisibility  - whenever you put it on you are invisible, but only where the cloak covers you = 50 gold coins

Outfit of Invisibility - hooded shirt, mask, boots, and pants of invisibility - when you put it on you are fully invisible fully except your your eyes =  100 gold coins

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FANG'S FIRE AND ICE WEAPONS  (Student Store)

Fire sword =  50 gold coins

Ice sword = 50 gold coins

Ice bow = 50 gold coins

Fire bow = 50 gold coins

Ice blow darts - pack of 7 = 50 gold coins

Fire blow darts - pack of 7 =  50 gold coins

Fire arrows - pack of 12 - 100 gold coins

Ice arrows - pack of 12 = 100 gold coins

 

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KADRON AND JAKE'S HOVERBOARDS AND OTHER COOL STUFF (Student Store)

All hoverboards and hover pets only hover two feet off the ground unless we say otherwise.

 Charging Your Hoverboard

All hoverboards come magically charged to start. They last for one full quest.

Recharging a board means that we have to recasts the hovering spell on the board.  It costs 50 gold coins for the basic board or the pizza board and 100 gold coins for all other boards.

Basic non-magical hoverboard = 150 gold coins

Magic Powered Hoverboards

Pizza hoverboard - you can ride on it like a normal hoverboard or eat it like pizza = 175 gold coins

Frisbee hoverboard -shoots ten sawblade frisbees out at all angles when you say ‘frisbee’ (takes two turns to replenish all the frisbees) - deals 1d12 damage = 250 gold coins

Invisaboard -turns you invisible for three turns - you have to be riding it to be invisible = 275 gold coins

Super speed hoverboard - flies as fast as a dragon! one use per class.  - 315 gold coins 

Mind board - controls any human or creature’s mind for two minutes (except for Tor, Markadron or Pax) - 375 gold coins

Hoverboard/motorcycle - turns into a motorcycle when you say ‘moto’ (it lasts ten minutes before turning back into a basic hover board) =    

500 gold coins

Bomb-a-board -flies maximum 9 giant lengths upwards and can only be used five times. Roll a D10 to see how many bombs it drops, then roll a 1D10 to see how much damage is dealt to everyone who got hit by a bomb = 750 gold coins 

 

Pets  

Ratty the Batty (6HP)  - 1/2 giant lenght tall rat that comes with a basic hover board for the rat. It has a backpack with three giant baseballs and one giant baseball bat. Comes trained. = - 500 gold coins

 

Groundy the Poundy (4HP) - groundhog that comes with a basic hover board for the ground hog. It has a fanny pack of five bombs. Comes trained. - 450 gold coins 

Cool stuff

All cool stuff fits both pets and humans

 

Shades - 5 gold coins

Baseball cap - 5 gold coins

Leather jacket - 10 gold coins  

Gadgets

Compass - points you in the direction you need to go - one use per day = 50 gold coins

Dagger - when you throw it, you only have to roll an eight or higher to hit your target - you can use the dagger at any time, but you can only use its special power once a day = 100 gold coins

Shield disc - press the center of it and place or throw it where you want the shield - one use per class = 100 gold coins

 

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WOODZY'S MYTHICAL BEASTS (Student Store)

Note to Buyers:Each creature is trained, tamed, and ready to buy.
Mounts can be ridden by Pixies, Elves, Humans, Knights, and Wizards.

Horse Mounts

Horse colors: Black, Brown, Bay, Liver Chestnut, Chestnut,
Palomino, Dun, Dapple Gray, Gray, Strawberry Roan, Piebald, and Spotted.

Arab - gives +2 speed when ridden. Has 7 HP – 200 gold coins
Appaloosa - gives +2 agility when ridden. Has 7 HP – 200 gold coins
Prezewalski's Horse - +2 fighting skills when ridden. Has 7 HP – 200 gold coins
Thoroughbred - +2 stealth when ridden. Has 7 HP – 200 gold coins
Shire - +2 strength when ridden. Has 7 HP – 200 gold coins
Andalusian - +2 intelligence when ridden. Has 7 HP – 200 gold coins
Lipizzaner - +2 constitution when ridden. Has 7 HP – 200 gold coins
Barb - +2 perception when ridden. Has 7 HP – 200 gold coins
Sorraia - +2 luck when ridden. Has 7 HP – 200 gold coins

Magical Horse Stables

The fee is per night and covers food, water, and a blanket for your horse. When you call your horse, and it’s in a magical horse stable, it appears next to you = 7 gold coins

Horse Armour

Full set of leather horse armour. Saves horse from 1 damage – 90 gold coins
Full set of chainmail horse armour. Saves horse from 1 damage – 110 gold coins
Full set of steel horse armour. Saves horse from 2 damage – 140 gold coins
Full set of iron horse armour. Saves horse from  2 damage – 150 gold coins
Full set of gold horse armour. Saves horse from 2 damage – 140 gold coins
Full set of diamond horse armour. Saves horse from 2 damage – 200 gold coins

Horse Accessories
Mane Brush – 3 
gold coins

Curry Comb – 3 gold coins

Dandy Brush – 4 gold coins

Body Brush – 5 gold coins

Woodchips (1 bag) – 5 gold coins

Hoof Pick – 5 gold coins

Horse Shoes – 7 gold coins

Reins – 7 gold coins

Bridle – 10 gold coins

Girth – 10 gold coins
Saddle Blanket - 10 gold coins
Saddle – 15 gold coins

Cosy, Riffidian, Waterproof, Fireproof Blanket - 100 gold coins

Horse Treats and Foods
Apple – regenerates +1 health – 3 gold coins
Pear – regenerates +1 health – 3 gold coins
Banana – regenerates +1 health – 3 gold coins
Grapes – regenerates +1 health – 3 gold coins
Blueberries – regenerates +1 health – 3 gold coins
Strawberries – regenerates +1 health – 3 gold coins
Orange – regenerates +1 health – 3 gold coins
Mango – regenerates +1 health – 3 gold coins

Salt Lick – 3 gold coins
Peach – regenerates +1 health – 3 gold coins
Pineapple – regenerates +1 health – 3 gold coins
Carrot – regenerates +1 health – 3 gold coins

Corn (1 bag)  – 4 gold coins

Oats(1 bag) – 5 gold coins 

Barley(1 bag) – 5 gold coins

Hay (1 bale) – 5 gold coins

Hay Pellets (1 bag)  – 5 gold coins

Golden Carrot – regenerates +2 health – 5 gold coins
Golden Apple – regenerates +3 health – 6 gold coins
Alfalfa Cubes (1 bag) – 6 gold coins

 

Magical Creatures

Unicorn – when you call it and you took damage last turn,
it will heal everything and everyone around it. Has 7 HP – 300 gold coins
Griffin – can be flown on and you can see what it sees and gives you +2

strength when fighting. Has 11 HP – 300 gold coins

Hippogriff – can be flown on and is invisible in air and immune to spells. It can

only be killed by physical damage. Has 11 HP – 550 gold coins

Pegasus – can be flown on and can heal you back to full health in one turn

when unconscious. Has 7 HP – 500 gold coins

Legendary Creatures

Note: These creatures can only be bought once. All these creatures do one D8 damage.
Golden Phoenix – powers: can heal you or someone back to full health, be
reborn from it's ashes when it dies 2 times, can control and create anything
out of fire, can breath fire, is immune to fire, it's tears can heal you, has the

ability to fly, you can see what it sees, and it has +2 speed, strength, and

agility. Has 7 HP – 4000 gold coins

Chimerae – powers: can breathe fire, tail is venomous, gives you -2
constitution and perception), can camouflage, has +2 strength, speed, agility,

and stealth. You can also ride on it. Has 6 HP – 3000 gold coins

Hydra – powers: has six heads that each regenerate for 6 turns, heads do one
D4 damage plus 6 more), poisonous breath that knocks the person out for 4
turns, fire breath, toxic blood, when touched gives you -2 constitution and -2

perception, and has +2 fighting skills. Has 11 HP – 5000 gold coins

Kampe – powers: poisonous tail that does one D4 damage plus paralysis for 6
turns, creature can be flown on, has two poisonous scimitars that do one D4
plus +2 damage when hit, and has +2 strength. Has 11 HP – 3550 gold coins


Manticore – powers: can breath fire, launches poisonous spikes that do one
D8 damage and cause paralysis for 5 turns, can mimic speech, and has +2

speed and strength. Has 11 HP – 3500 gold coins

Nemean Lion – powers: is immune to spells and potions (can only be killed by
physical damage) and can hear and smell from two giant lengths away. Has 8

HP – 3500 gold coins


Minotaur – powers: is immune to spells, can hear and smell from two GL
away, and when fighting gives you +2 for every ability. Has 10 HP – 4300 gold coins


Basilisk – powers: when looked into eyes, petrifies you for 10 turns, has
poisonous breath that gives you -2 perception and constitution, has +2
strength, speed and agility, and is immune to spells. Has 11 HP – 4000 gold coins

Hellhound – powers: - breaths hellfire, can control fire, travels super fast through shadows (shadow traveling),

is only visible to owner, predicts death for 5 turns, and can smell and hear from two giant lengths away. Has 9 HP – 4500 gold coins

Golden Ophiotaurus – special power: gives you double amount of coins for each

homework assignment and shop you write (good for 2 uses per quest)– 4500 gold coins

 

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WIZARD FLITZ'S MAGICAL ITEMS (Student Store)

Stink stick - use like deodorant - when it mixes with users sweat it stinks so badly that opponents won't want to get closer than 10 feet for5 minutes. 1 single-use stick = 20 gold coins

Invisibility pills - 1 pill makes you invisible for 10 minutes after swallowed (3 pack of pills) = 50 gold coins
Speed boots - give the wearer +1 speed  - good for 5 uses (1 pair) = 60 gold coins

Boomerang arrows - come back to you for 10 shots - 4 in a set = 60 gold coins

Boomerang Bow - required for boomerang arrows. 1 bow = 60 gold coins
Health point elixir - gives you +2HP (good for 1 use) =100 gold coins


 

 

©2025 by Adventures in Arcana, from the Flying Cat Academy

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