SHOPS ON SIXTH STREET

SPARKY'S MAGIC ITEMS (Student Store)
Candle of the deep - water does not put out this candle - 10 gold coins
Charlatan's dice - this dice set contains a D20, D12, D10, D8, and a D6. You choose what these dice roll - 35 gold coins
Gleaming armor - this armor never gets dirty and protects you (-2 damage) - 80 gold coins
Amulet of health - you get +3 HP while wearing it - 120 gold coins
Alchemy jug - you can make it pour out 1 gallon of any basic liquid once per day - 100 gold coins
Flying broomstick - you can fly for 20 minutes twice a day - 100 gold coins
Armor of resistance - you take -2 damage from 1 of these (roll 1D6): -150 gold coins
1. fire
2. ice/cold
3. lightning
4. poison
5. piercing (like an arrow)
6. bludgeoning (like a club)
Bag of devouring - it eats anything put inside it except for living creatures - 150 gold coins
Arrow catching shield - arrows within 10 feet of you fly towards this shield - 300 gold coins
Flying shield - it flies around protecting you (-2 damage) - 400 gold coins
Dwarven belt - your strength increases by 3 while wearing this belt - 400 gold coins
Giant's belt - your strength increases by 4 while wearing this belt - 700 gold coins
Teleporter
The teleporter brings you to an awesome extra shop. To use the teleporter, click here (but only click on it after you have paid for it) - 200 gold coins

FANG'S CLOTHING STORE (Student Store)
Shoes of Invisibility - for all sizes - when you put these shoes on your feet are invisible = 25 gold coins
Pants of Invisibility - when you put these pants on your legs are invisible = 35 gold coins
Hooded cloak of Invisibility - whenever you put it on you are invisible, but only where the cloak covers you = 50 gold coins
Outfit of Invisibility - hooded shirt, mask, boots, and pants of invisibility - when you put it on you are fully invisible fully except your your eyes = 100 gold coins

FANG'S FIRE AND ICE WEAPONS (Student Store)
Fire sword = 50 gold coins
Ice sword = 50 gold coins
Ice bow = 50 gold coins
Fire bow = 50 gold coins
Ice blow darts - pack of 7 = 50 gold coins
Fire blow darts - pack of 7 = 50 gold coins
Fire arrows - pack of 12 - 100 gold coins
Ice arrows - pack of 12 = 100 gold coins

KADRON AND JAKE'S HOVERBOARDS AND OTHER COOL STUFF (Student Store)
All hoverboards and hover pets only hover two feet off the ground unless we say otherwise.
Charging Your Hoverboard
All hoverboards come magically charged to start. They last for one full quest.
Recharging a board means that we have to recasts the hovering spell on the board. It costs 50 gold coins for the basic board or the pizza board and 100 gold coins for all other boards.
Basic non-magical hoverboard = 150 gold coins
Magic Powered Hoverboards
Pizza hoverboard - you can ride on it like a normal hoverboard or eat it like pizza = 175 gold coins
Frisbee hoverboard -shoots ten sawblade frisbees out at all angles when you say ‘frisbee’ (takes two turns to replenish all the frisbees) - deals 1d12 damage = 250 gold coins
Invisaboard -turns you invisible for three turns - you have to be riding it to be invisible = 275 gold coins
Super speed hoverboard - flies as fast as a dragon! one use per class. - 315 gold coins
Mind board - controls any human or creature’s mind for two minutes (except for Tor, Markadron or Pax) - 375 gold coins
Hoverboard/motorcycle - turns into a motorcycle when you say ‘moto’ (it lasts ten minutes before turning back into a basic hover board) =
500 gold coins
Bomb-a-board -flies maximum 9 giant lengths upwards and can only be used five times. Roll a D10 to see how many bombs it drops, then roll a 1D10 to see how much damage is dealt to everyone who got hit by a bomb = 750 gold coins
Pets
Ratty the Batty (6HP) - 1/2 giant lenght tall rat that comes with a basic hover board for the rat. It has a backpack with three giant baseballs and one giant baseball bat. Comes trained. = - 500 gold coins
Groundy the Poundy (4HP) - groundhog that comes with a basic hover board for the ground hog. It has a fanny pack of five bombs. Comes trained. - 450 gold coins
Cool stuff
All cool stuff fits both pets and humans
Shades - 5 gold coins
Baseball cap - 5 gold coins
Leather jacket - 10 gold coins
Gadgets
Compass - points you in the direction you need to go - one use per day = 50 gold coins
Dagger - when you throw it, you only have to roll an eight or higher to hit your target - you can use the dagger at any time, but you can only use its special power once a day = 100 gold coins
Shield disc - press the center of it and place or throw it where you want the shield - one use per class = 100 gold coins

WOODZY'S MYTHICAL BEASTS (Student Store)
Note to Buyers:Each creature is trained, tamed, and ready to buy.
Mounts can be ridden by Pixies, Elves, Humans, Knights, and Wizards.
Horse Mounts
Horse colors: Black, Brown, Bay, Liver Chestnut, Chestnut,
Palomino, Dun, Dapple Gray, Gray, Strawberry Roan, Piebald, and Spotted.
Arab - gives +2 speed when ridden. Has 7 HP – 200 gold coins
Appaloosa - gives +2 agility when ridden. Has 7 HP – 200 gold coins
Prezewalski's Horse - +2 fighting skills when ridden. Has 7 HP – 200 gold coins
Thoroughbred - +2 stealth when ridden. Has 7 HP – 200 gold coins
Shire - +2 strength when ridden. Has 7 HP – 200 gold coins
Andalusian - +2 intelligence when ridden. Has 7 HP – 200 gold coins
Lipizzaner - +2 constitution when ridden. Has 7 HP – 200 gold coins
Barb - +2 perception when ridden. Has 7 HP – 200 gold coins
Sorraia - +2 luck when ridden. Has 7 HP – 200 gold coins
Magical Horse Stables
The fee is per night and covers food, water, and a blanket for your horse. When you call your horse, and it’s in a magical horse stable, it appears next to you = 7 gold coins
Horse Armour
Full set of leather horse armour. Saves horse from 1 damage – 90 gold coins
Full set of chainmail horse armour. Saves horse from 1 damage – 110 gold coins
Full set of steel horse armour. Saves horse from 2 damage – 140 gold coins
Full set of iron horse armour. Saves horse from 2 damage – 150 gold coins
Full set of gold horse armour. Saves horse from 2 damage – 140 gold coins
Full set of diamond horse armour. Saves horse from 2 damage – 200 gold coins
Horse Accessories
Mane Brush – 3 gold coins
Curry Comb – 3 gold coins
Dandy Brush – 4 gold coins
Body Brush – 5 gold coins
Woodchips (1 bag) – 5 gold coins
Hoof Pick – 5 gold coins
Horse Shoes – 7 gold coins
Reins – 7 gold coins
Bridle – 10 gold coins
Girth – 10 gold coins
Saddle Blanket - 10 gold coins
Saddle – 15 gold coins
Cosy, Riffidian, Waterproof, Fireproof Blanket - 100 gold coins
Horse Treats and Foods
Apple – regenerates +1 health – 3 gold coins
Pear – regenerates +1 health – 3 gold coins
Banana – regenerates +1 health – 3 gold coins
Grapes – regenerates +1 health – 3 gold coins
Blueberries – regenerates +1 health – 3 gold coins
Strawberries – regenerates +1 health – 3 gold coins
Orange – regenerates +1 health – 3 gold coins
Mango – regenerates +1 health – 3 gold coins
Salt Lick – 3 gold coins
Peach – regenerates +1 health – 3 gold coins
Pineapple – regenerates +1 health – 3 gold coins
Carrot – regenerates +1 health – 3 gold coins
Corn (1 bag) – 4 gold coins
Oats(1 bag) – 5 gold coins
Barley(1 bag) – 5 gold coins
Hay (1 bale) – 5 gold coins
Hay Pellets (1 bag) – 5 gold coins
Golden Carrot – regenerates +2 health – 5 gold coins
Golden Apple – regenerates +3 health – 6 gold coins
Alfalfa Cubes (1 bag) – 6 gold coins
Magical Creatures
Unicorn – when you call it and you took damage last turn,
it will heal everything and everyone around it. Has 7 HP – 300 gold coins
Griffin – can be flown on and you can see what it sees and gives you +2
strength when fighting. Has 11 HP – 300 gold coins
Hippogriff – can be flown on and is invisible in air and immune to spells. It can
only be killed by physical damage. Has 11 HP – 550 gold coins
Pegasus – can be flown on and can heal you back to full health in one turn
when unconscious. Has 7 HP – 500 gold coins
Legendary Creatures
Note: These creatures can only be bought once. All these creatures do one D8 damage.
Golden Phoenix – powers: can heal you or someone back to full health, be
reborn from it's ashes when it dies 2 times, can control and create anything
out of fire, can breath fire, is immune to fire, it's tears can heal you, has the
ability to fly, you can see what it sees, and it has +2 speed, strength, and
agility. Has 7 HP – 4000 gold coins
Chimerae – powers: can breathe fire, tail is venomous, gives you -2
constitution and perception), can camouflage, has +2 strength, speed, agility,
and stealth. You can also ride on it. Has 6 HP – 3000 gold coins
Hydra – powers: has six heads that each regenerate for 6 turns, heads do one
D4 damage plus 6 more), poisonous breath that knocks the person out for 4
turns, fire breath, toxic blood, when touched gives you -2 constitution and -2
perception, and has +2 fighting skills. Has 11 HP – 5000 gold coins
Kampe – powers: poisonous tail that does one D4 damage plus paralysis for 6
turns, creature can be flown on, has two poisonous scimitars that do one D4
plus +2 damage when hit, and has +2 strength. Has 11 HP – 3550 gold coins
Manticore – powers: can breath fire, launches poisonous spikes that do one
D8 damage and cause paralysis for 5 turns, can mimic speech, and has +2
speed and strength. Has 11 HP – 3500 gold coins
Nemean Lion – powers: is immune to spells and potions (can only be killed by
physical damage) and can hear and smell from two giant lengths away. Has 8
HP – 3500 gold coins
Minotaur – powers: is immune to spells, can hear and smell from two GL
away, and when fighting gives you +2 for every ability. Has 10 HP – 4300 gold coins
Basilisk – powers: when looked into eyes, petrifies you for 10 turns, has
poisonous breath that gives you -2 perception and constitution, has +2
strength, speed and agility, and is immune to spells. Has 11 HP – 4000 gold coins
Hellhound – powers: - breaths hellfire, can control fire, travels super fast through shadows (shadow traveling),
is only visible to owner, predicts death for 5 turns, and can smell and hear from two giant lengths away. Has 9 HP – 4500 gold coins
Golden Ophiotaurus – special power: gives you double amount of coins for each
homework assignment and shop you write (good for 2 uses per quest)– 4500 gold coins

WIZARD FLITZ'S MAGICAL ITEMS (Student Store)
Stink stick - use like deodorant - when it mixes with users sweat it stinks so badly that opponents won't want to get closer than 10 feet for5 minutes. 1 single-use stick = 20 gold coins
Invisibility pills - 1 pill makes you invisible for 10 minutes after swallowed (3 pack of pills) = 50 gold coins
Speed boots - give the wearer +1 speed - good for 5 uses (1 pair) = 60 gold coins
Boomerang arrows - come back to you for 10 shots - 4 in a set = 60 gold coins
Boomerang Bow - required for boomerang arrows. 1 bow = 60 gold coins
Health point elixir - gives you +2HP (good for 1 use) =100 gold coins