SHOPS ON SEVENTH STREET
RIFFIDIAN CLOTHING STORE
All clothing in this store is made from Riffidian. Riffidian comes from riffidian saw shark skin. It is tough, but light. Riffidian is valued because it is water proof and very warm. No riffidian saw sharks are injured to create our clothing. We get harvest their skins when they shed their skins naturally.
riffidian slippers – 10 gold coins
riffidian Sandals – 10 gold coins
Short riffidian boots – 15 gold coins
High riffidian boots – 20 gold coins
White riffidian shorts – 15 gold coins
Dyed riffidian shorts (in the colour of your choice) – 20 gold coins
White riffidian pants – 20 gold coins
Dyed riffidian pants (in the colour of your choice) – 25 gold coins
White riffidian shirt – 20 gold coins
Dyed riffidian shirt (in the colour of your choice) – 25 gold coins
Padded riffidian shirt to go under hauberk – 30 gold coins
White riffidian dress – 50 gold coins
riffidian dress (in the colour of your choice) – 60 gold coins
White riffidian cloak – 60 gold cons
Hooded riffidian cloak (in colour of your choice) – 65 gold coins
White riffidian cloak with hood – 70 gold coins
White hooded riffidian cloak with hood and 6 inner pockets – 75 gold coins
riffidian belt – 15 gold coins
riffidian coin pouch with riffidian string attachment – 15 gold coins
riffidian purse – 30 gold cons
riffidian hat with wide brim – 20 gold coins
riffidian hat with rolled up brim – 25 gold coins
ENCHANTED WEAPONS
3 Long bow arrows – these arrows give +4 damage – good for one use each – 50 gold coins
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3 Enchanted Short Bow Arrows - these arrows sing a war song to boost your spirits in battle - good for one use each = 20 gold coins
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3 Enchanted Cross Bow Bolts - these arrows shout insults at their target when they are shot - good for one use each = 20 gold coins
Enchanted long sword – you get a +1 on any attack that you make with this sword – unlimited use – 100 gold coins
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ENCHANTED FOODS
Enchanted honey bread – 1 loaf restores 3 health when eaten – 20 gold coins
Enchanted wasa berries – restores 3 health when eaten – 20 gold coins
Enchanted apple – restores 5 health when eaten – 25 gold coins
Enchanted mouse bread – if a mouse eats this bread, the mouse instantly becomes intelligent and able to speak in the common tongue. Effect lasts for 1 day - 50 gold coins
MAGICAL PET TREATS
Speed treat – if eaten, one of these treats will make your pet twice as fast as normal for 10 minutes – 25 gold coins
Swimmer treat - if eaten, one of these treats will give your pet the ability to swim for 30 minutes - 25 gold coins
Jumper treat - if eaten, one of these treats will give your pet the ability to jump twice as high as normal for 10 minutes - 25 gold coins
Digger treat – if eaten, one of these treats will give your pet the ability to dig twice as fast as normal for 30 minutes - 25 gold coins
A LITTLE TOUCH OF MAGIC HEALTH STORE
Splint and bandage – applies itself to properly set any broken limb – good for one use - 20 gold coins
Enchanted pet blanket – restores your pet to full health – good for one use - 30 gold coins
CHARMING BRACELETS
We only sell charm bracelets. Each bead that you buy is powered by one enchantment. Once you buy the bracelet, you can buy up to 20 charmed gems to put on it.
Charm bracelet – 20 gold coins
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White enchanted gem – gives you the power to fly – effect lasts for 5 minutes – good for one use – 20 gold coins
Red enchanted gem – gives you twice as much strength as you usually have – effect lasts for 5 minutes – good for one use – 20 gold coins
Black enchanted gem – gives you the power to disappear. You will be invisible to all others, but they can still hear you if you make a sound – effect lasts for 5 minutes – good for one use - – 20 gold coins
Yellow enchanted gem – makes your whole body light up so that you can glow in the dark – effect last for 5 minutes – good for one use – 20 gold coins
Blue enchanted gem – gives you the power to breathe underwater for 5 minutes – effect lasts 5 minutes – good for one use – 20 gold coins
VOIDWALKER'S PRECIOUS GEMS JEWELRY ON SEVENTH STORE (Student Store)
If you bought a precious gem from our store on Fifth Street, then you can bring it to this store and we will enchant it. Below, is a list of the special powers that we can give your stone. Effects last for one hour. Each enchantment is good for one use. Once you use your enchantment, you can always come back to our store and pay for us to enchant the stone again.
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Flying power - 40 gold coins
Underwater breathing power - 40 gold coins
Hands light on fire at will - 40 gold coins
Double your strength - 40 gold coins
Triple your strength - 50 gold coins
Invisibility - 50 gold coins
Can speak any language - 40 gold coins
Shapeshift into any creature that weighs under 100 pounds - 40 gold coins
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FENNEC'S FANTASTIC MAGICAL STUFF (Student Store)
A book that answers yes or no questions. ( This book can not tell the future.) You can ask 2 questions - 70 gold coins
A magic ring that lets you grow things up to one giant length high or long. Good for one turn - 70 gold coins
A Staff that shoots lightning up to 20 giant lengths away - good for one turn - 70 gold coins
Two bracelets that let you turn invisible when you say, "Make me invisible." good for 20 minutes - 60 gold coins
A bowl that makes soup appear when you say, "Soup me." - good for 5 days - 50 gold coins
A mirror that lets you spy on other people (but only ones you have seen before). All you have to do is say their name and breathe on it. - good for one turn - 80 gold coins
A cursed ring that makes your arm fall off and move around like it is alive. You can control it.
The way to put it back on is to say, "Star." good for one turn - 80 gold coins
A crystal that makes dragons fear you. Good for one turn - 60 gold coins
A beetle that controls your mind if it gets inside your brain. Good for one turn. - 70 gold coins
A ring that makes a shield around you. The shield extends for one giant length on all sides of you. Good for ten minutes - 70 gold coins
A magical catapult that never misses and makes the thing it hits explode. Good for one turn. - 200 gold coins
Crossbow that never misses. Good for one turn. - 100 gold coins
WOLF RANGER'S ENCHANTED WEAPONS STORE (Student Store)
Swords
Lightening Sword - for electrocuting anything it touches - good for 4 uses - 100 gold coins
Fire Sword - ignites anything it touches on fire - good for 4 uses - 100 gold coins
Ice Sword - freezes anything it touches for 1 hour - good for 4 uses - 80 gold coins
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Bow and Arrows
Enchanted Bow - it never misses - good for 5 uses - 150 GC
Fire Arrows - 20 arrows in quiver - 20 gold coins
Ice arrows - 20 arrows in quiver - 20 gold coins
Lightening Arrows - 20 arrows in quiver - 20 gold coins
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Shield
Enchanted Shield - it never breaks - good for 10 hits - 70 gold coins
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Other
Fake nymph seed - 25 gold coins
PROFESSOR BOB'S ENCHANTMENT STORE (Student Store)
Super Sonic Ears - that hear humans for up to a mile - good for 5 uses - 100 gold coins
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Wolf Pack Alarm System - This pack of wolves will circle your camp while you sleep and howl if anyone comes near - good for 5 uses - 100 gold coins
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Enchantment Table - will perform any enchantment on request, but it can't change from being a table. For example, if you want it to fight, it will do so as a table - good for 1 use - 150 gold coins
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Monster Tracker Map - will show all monsters around within 10 giant lengths - good for 3 uses - 150 gold coins
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Enchanted Cloak - will make you invisible for as long as you wear it - good for 4 uses - 200 gold coins
CRYSTAL'S TATTOO STORE (Student Store)
Small Tattoo: 10 gold coins
Medium Tattoo: 15 gold coins
Large Tattoo: 25 gold coins
For a very detailed tattoo: add 3 gold coins to the original price
FRED'S PETS AND MORE (Student Store)
Mounts
Gecko - 5 feet tall = 100 gold coins
Kangaroo (8 HP) = 125 gold coins
Rino (9 HP) = 175 gold coins
Griffin (10 HP) = 200 gold coins
Tiger (9 HP) = 200 gold coins
Unicorn (9HP) = 250 gold coins
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Pets
Frog (2 HP) = 10 gold coins
Cat (3 HP) = 25 gold coins
Owl (4 HP) = 30 gold coins
Penguin (4 HP) = 50 gold coins
German shepherd (5 HP) = 50 gold coins
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Supplies
Collar = 2 gold coins
Leash = 5 gold coins
Animal toothbrush = 15 gold coins
Box of balls (12 in set) = 20 gold coins
Saddle = 50 gold coins
Mount potion (makes a pet a mount for a day) = 100 gold coins
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Animal Training
Animal Training (per day) - your pet will learn simple tricks = 10 gold coins
Animal Training (per week) - your pet will learn advanced tricks = 60 gold coins
AZERA'S BIRD SHOP (Student Store)
Birds
Falcon = 400 gold coins
Owl = 500 gold coins
Messenger pigeon = 250 gold coins
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Armour
Full Set of Armour = 250 gold coins
Helmet = 50 gold coins
Chest Plate = 75 gold coins
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FRED'S UNICORNS, UNICORNS, AND MORE UNICORNS (Student Store)
Unicorns
Baby unicorn - no healing abilities - can carry 2 pixies - 20 gold coins
Teen unicorn - can give +1 healing to another creature - can carry 150 pounds - 110 gold coins
Adult unicorn - can give +2 healing to another creature - can carry 300 pounds - 200 gold coins
Mid life crises unicorn - can give +2 healing to another creature but it may blow it's money on a boat - must get 10 or more on 1d20 roll to for it to choose to heal - 190 gold coins
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Unicorn Accessories
Saddle = 40 gold coins
Shoes = 20 gold coins
Horn cover = 15 gold coins
Unicorn hair die in colour of your choice - 10 gold coins
Saddle bags = 25 gold coins
LEMIKA'S PIERCINGS AND REMEDIES (Student Store)
Come get any piercing you want plus all the best earrings and jewelry and herbal remedies for healing.
Piercings
Ear piercing = 10 gold coins
Horn piercing = 10 gold coins
Wing piercing = 10 gold coins
Nose piercing = 11 gold coins
Scale piercing =20 gold coins
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Jewelry
Bronze hoops = 2 gold coins
Silver hoops = 5 gold coins
Gold hoops = 10 gold coins
Diamond studs 15 = gold coins
Gold chain with crystal pendant = 15 gold coins
Bow and Aarow earrings (magically grow into a real bow and arrow when needed) = 30 gold coins
Shield earrings (magically grow into a real shield when needed) = 30 gold coins
Sword earrings (magically grow into a real sword when needed) =30 gold coins
Herbal Remedies
After piercing healing remedy - good for 1 use (+1 on damage roll) = 15 gold coins
Cuts and wounds healing remedy - good for 1 use (+1 on damage roll) = 15 gold coins