Mobile Market
These shops are part of a horse drawn caravan that moves around Arcana. If you want to have your store join the market, then go to our head office on Main Street and rent one of our wagons.
ROWAN'S ARMOUR AND UTENSIL SUPERMARKET (Student Store)
​Do You Want Some Magic Utensils/Armor for Yourself? Then Come Have a Treat!
All Armor Is Useable ONCE in a day. (In fact, it only lasts 5 minutes!)
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The Super Armor Aisle
Super emerald armor - gives +1 points to all stats = 150 gold coins
Super ruby armor - gives +1 healing points when you take damage = 170 gold coins
Super amethyst armor- gives 2x gold coins when you activate It = 200 gold coins
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All Armor Here Has No Cooldowns. (On Sale For 1-2 Weeks)
Super crazy emerald armor - gives +1 points to all stats when you use it = 50 gold coins
Super crazy ruby armor - gives +1 healing points when you take damage = 50 gold coins
Super crazy amethyst armor- gives 2x gold coins when you activate It = 50 gold coins
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Stuff Aisle
Magic spoon, fork and knife Set - gives1 set of food every time you want to eat (1 Time Use) = 20 Gold Coins
Long rope = 10 Gold Coins
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Prank Aisle
Huge dust bag - roll a 1D20 is see if it works - if roll is unsuccessful, the dust pours on you) = 20 Gold Coins
PROFESSOR E'S REQUIREMENT SHOP
Non-Magical Items
Wizard hat with gold star design- 10 gold coins
Wizard hat with purple star design - 10 gold coins
Gold wand - 30 gold coins
Purple wand - 25 gold coins
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Magical Items
Invisibility cloak - good for three uses - 150 gold coins
Flight Cape - Good for 3 uses, when feet touch the ground the flight ends - 150 gold coins.
Teleporting rock (Good for 1 use, teleports anywhere you have already been - 150 gold coins
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Non-Magical Weapons
Long bow - 40 gold coins
10 Long bow arrows - 20 gold coins
Cross bow - 50 gold coins
10 Cross bow bolts - 50 gold coins
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Magical Arrows
5 Poison arrows +2 damage to target: 70 gold coins
5 Fire arrows - start fires - 70 gold coins
5 Ice Arrows (5 arrows, freeze enemy for an hour): 50 gold coins
5 Electric Arrows +2 damage to target - 70 gold coins
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Magical Weapons
Long glowing sabre - blue or green light - can cut through anything but dark magic - good for 4 uses - 150 gold coins
Magnetic shield - attracts weapons and precious metals - good for 3 uses - 200 gold coins
Forcefield gem - When placed on the ground it will provide and impenetrable shield in the shape of a giant sized circle for 10 hours, allowing a safe night sleep! - 200 gold coins
Night vision goggles - unlimited use - 200 gold coins
GALVIN'S ENCHANTED COOKIES (Student Store)
Rules, you can only use 1 cookie per turn
Ability Cookies
Under water breathing cookie - if you eat this cookie you can breathe under water for 10 minutes (1 use) - 50 gold coins
Fire resistance cookie - if you eat this cookie you don’t take fire damage for 1 turn (1 use) - 50 gold coins
Small cookie - if you eat this cookie you become as small as a ant for 1 turn (1 use) - 50 gold coins
Big cookie - if you eat this cookie you become 20 feet tall and 5 feet wide for 1 turn (1 use) - 60 gold coins
Combat Cookies
Diversion cookie - explodes into cloud of dust the cloud (3 giant length radius) - lasts two turns - deal -1 perception - 50 gold coins
Explosive cookie - anyone in a 10 foot radius of the explosion takes 1d4 damage (1 use) - 60 gold coins
Poison cookie - explodes into a cloud of poison dust, deals 1d4 damage (1 use) - 70 gold coins
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BOB'S BOOSTING JUICES (STUDENT STORE)
All of our juices taste really nice and give the benefit listed for 10 minutes.
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Bobs Average Juices
Humour juice + 1 humour = 20 gold coins
Speed juice +1 speed = 20 gold coins
Strength juice +1 strength = 20 gold coins
Fighting juice +1 fighting skills = 25 gold coins
Smart juice +1 intelligence = 25 gold coins
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Bob's More Potent Juices
Hyper humour juice +3 humour = 40 gold coins
Super speedy juice +3 speed = 40 gold coins
Super strengthening juice +3 strength = 40 gold coins
Super fight juice +3 fighting skills = 45 gold coins
Super smart juice +3 intelligence = 45 gold coins
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Bob Special Juices (these are very special (and dangerous!)
Monster mode juice: transforms whoever drinks it into a monster (this only lasts for 5 minutes). roll a D4 to see which monster you get turned into = 200 gold coins.
Roll 1: CLAW, you get a claw you can attack with and it does 1D6 of damage
Roll 2: STRENGTH, +4 strength
Roll 3: JUMP, allows you to jump x3 higher than you normally could
Roll 4: RUN, allows you to move twice as fast as normal and gives you +3 speed.
Super Hot Salsa Juice: Verrrrrrrryy hot!
Be careful, whoever drinks it takes 1D4 damage
(great as a prank). If mixed with other liquid whoever drinks it will take no damage, it'll just be really spicy. = 10 gold coins.
Bob’s Super Special Shake
Whoever drinks this shake regains 1D4 hit points (1D6 if giant) costs 50 gold coins
WEBS PETS AND MORE (STUDENT STORE)
Pets
Tiger (15HP) - 250 gold coins
Mustang horse (13HP) - 550 gold coins
Unicorn - will appear when you call it and it will heal one player of your choice and then disappear (30HP) - 500 gold coins
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Mounts
Large spider - can carry one human - 5HP - 220 gold coins
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Supplies
Leather whip - 25 gold coins
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Full worm armour - 20 gold coins
Tiger chest plate - 80 gold coins
Full cat armour - 100 gold coins
Full dog armour - 100 gold coins
Full lynx armour - 100 gold coins
Full horse/unicorn/pegasus armour - 300 gold coins
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Magical Supplies
Flare potion - your pet casts a green or blue glow - good for 1 use - 50 gold coins
Saddle that can make any animal a mount - good for 3 turns - 150 gold coins
Potion of taming any pet - pet will stay tamed for 6 turns - 200 gold coins
Egg that can spawn anything 4 use 200 gold coins
Shield potion (invisible protective shield around your pet for 3 turns - 200 gold coins