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SHOPS ON NINETEENTH STREET

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ANIMAL SHAPESHIFTING POTION STORE

Cheetah potion - this potion makes you turn into an cheetah for 1 turn - you get +3 speed -  = 50 gold coins

Eagle potion - this potion makes you turn into an eagle for 1 turn - you get +3 perception-  = 50 gold coins

Fox potion -- this potion makes you turn into an fox for 1 turn - you get +3 intelligence -  = 50 gold coins

Giraffe potion - - this potion makes you turn into an eagle for 1 turn - you get +3 perception-  = 50 gold coins

Lion potion - this potion makes you turn into a lion for 1 turn - you get +1 strength and + 2 fighting skills -  = 50 gold coins

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KITTEN CREW FOR HIRE

Hire the Kitten Crew to perform a variety of attacks.  The kittens appear when you need them and do the job.  They are good for 1 use.

Cuddle Attack

The kittens will distract your enemy by cuddling and purring - 30 gold coins

Sleep Attack

When the kittens fall asleep in a creature's lap, that creature will sleep for the number to minutes equal to the outcome of a 1d20 roll - 30 gold coins

Meow Attack

When the kitten meow, they can cover the sound of your activity - 30 gold coins

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PAMPER PET SPA

Baths for Non-Dangerous Pet

unscented bubble bath - 5 gold coins

berry scented bubble bath = 10 gold coins

cinnamon scented bubble bath - 10 gold coins

vanilla scented bubble bath - 10 gold coins

Baths for Pets the Are Dangerous

unscented bubble bath - 50 gold coins

berry scented bubble bath = 100 gold coins

cinnamon scented bubble bath - 100 gold coins

vanilla scented bubble bath - 100 gold coins

Fur Cut, Dry, and Fluff Treatment

For non-dangerous pets - 15 gold coins

For dangerous pets - 150 gold coins

Manicure

For non-dangerous pets - 15 gold coins

For dangerous pets - 150 gold coins

Toys

Toy ball = 5 gold coins

Squeak Toy = 5 gold coins

Pull Toy = 5 gold coins

Chew Stick = 5 gold coins

Training: Let us teach your pet to do a trick

Play dead = 20 gold coins 

Attack = 20 gold coins

Roll over = 45 gold coins

Scout = 50 gold coins

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TURTLE TRICKS

Turtle Taxi

When you say, "Turtle taxi,"a patch of earth will rise up and take the shape of a turtle (10 x 10 giant lengths).   He will move up to one giant mile in a one direction of your choice.  100 gold coins

Turtle Island

When you say, "Turtle Island," a patch of earth will rise up and take the shape of a turtle (10 x 10 giant length).  This action will leave a deep hole in the place in one place and a hill in another - 200 gold coins

 

Turtle Shell Defense Station

When you say, "Turtle Castle," a patch of earth will rise up and take the shape of a turtle (20x20 giant lengths).  Five tunnels will allow you to enter the turtle.  You can seal up the dorrways and use the place as a quick defensive position.  Attacker must roll 15 or higher to damage the turtle shell.  The turtle shell has 10 hp - 200 gold coins

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CEARA'S MAGICAL PET STORE (STUDENT STORE)

30 little magical blue jays - they can fly in formation to make any shape that you like = 30 gold coins

20 little magical chicks - they can breakdance = 40 gold coins

Alicorn = 70 gold coins

A cupcake that duplicates to make 5 cupcakes when you say, "Duplicate." = 100 gold coins

Butterkitty -  a winged lion that only eats butter = 200 gold coins

Unicorn = 200 gold coins

Baby magical rainbow griffin = 200 gold coins

BOB'S BOOSTING JUICE BLASTERS (STUDENT STORE)

Welcome to Bob’s Boosting Juice Blasters, owned by me, Bob the giant. Here we arm you with blasters that fire juice!

I have no idea if you've ever been to Bobs Boosting Juices, but if you haven't you should probably go there, cause you'll need it to power everything here. Bob’s Boosting Juices is on 3rd St.

How to use the juice blasters:

You can load a blaster by putting a juice from Bob’s Boosting Juices in them. Please note that the monster mode juice can only be loaded into the Monster Bazooka Blaster, the super hot salsa juice can only be loaded into the Juicethrower, and Bob’s Super Special Shake can only be loaded into Bob Super Special Shake Shooter (see below).

 A normal juice has ten shots in it. After all 10 are used, you'll need to put in a new juice to keep shooting.

After you've put juice in a blaster, you cannot take it out.

You can add the stat of the juice you have loaded into a blaster when you roll to hit(for example, if you had humor juice you could add your humor to the roll)

No refunds!

Bob’s Basic Blasters

These can be loaded with average juice.

Small blaster - deals 1D4 damage = 50 gold coins

Medium blaster - deals 1D6 damage = 100 gold coins

Large blaster - deals 1D8 damage = 150 gold coins

 

Bob’s Advanced Blasters

 These can only be loaded with more potent juice.

Advanced small blaster - deals 1D6 damage-150 gold coins

Advanced medium blaster - deals 1D8 damage-200 gold coins

Advanced large blaster - deals 1D10 damage-250 gold coins

 

Bob's Special Blasters

Warning: these have not been thoroughly tested. We cannot guarantee your safety if you use the following blasters:

 

The Monster Bazooka Blaster

Only has five shots-can only be loaded with monster mode juice-Upon firing roll 1D4 to see what happens:

1: Shot explodes in shrapnel, dealing 2D4 to anyone within 20 feet.

2: Shot explodes dealing 2D6 to anyone within 10 feet.

3: Shot unleashes a shockwave, dealing 1D8 two anyone within 30 feet, and launching them 10 feet in the air.

4: Shot does nothing for five seconds, then calls lightning down from the sky, dealing 2D8 damage to anyone within 10 feet.

Cost: 1000 gold coins

 

The Juicethrower

Can only be loaded with (undiluted) super hot salsa juice-Sprays fire in a 30-foot cone, dealing 2D6 damage to anyone inside

Cost: 750 gold coins

Bob Super Special Shake Shooter

Can only be loaded with Bob’s super special shake-Has 15 shots-Anyone hit by one of these shots either takes one D6 damage or heals 1D6 health: users’ choice.

Cost: 800 gold coins

 

Restricted area

Look, I don't think you should even think about buying this one but if you have that much cash you wanna burn, and a death wish, here you go:

 

THE J.U.I.C.E.

The Juice Using Incendiary Chaotic Explosion is not for the faint of heart, or anyone who wants to live really. The J.U.I.C.E. requires at least one of every juice from Bob’s boosting juices to be loaded in it. After that, press the big red button, which will start a 5-minute timer. Once that timer hits 0, The J.U.I.C.E. will explode in 50 giant lengths by 50 giant lengths wave of destruction, that will leave a massive crater and do 5D10 damage to anything within the 50 giant length radius.

 Cost: 10,000 GC

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DRAVEN'S POWERFUL ENCHANTMENTS (STUDENT STORE)

Do you think that normal weapons are boring? Well you came to the right place! You can pick an enchantment and add it to your item of choice! (you can only add enchantments to the corresponding item) and whenever you want to increase the power of the enchantment, just buy the enchantment again and the power doubles. (you can only increase the power in this way five times per enchantment you add) (you have to bring the item you want to be enchanted)

 

Enchantments

Unbreakable - only for sharp stuff. Makes the item never break (not upgradeable) = 100 gold coins

Boomerang - only for arrows. Makes the arrows come back to the quiver (not upgradeable) = 100 gold coins

Hot pot - only for cooking supplies. Does not need heat to cook (not upgradeable) = 100 gold coins

Smokescreen - only for projectiles - when the projectile hits the ground, it makes a cloud of smoke in a five giant length radius from where the projectile hits (not upgradeable) =100 gold coins

Invisibility - only for armor and clothes. Makes the wearer invisible (not upgradeable) = 150 gold coins 

See-through - only for helmets. It lets you see through one layer of something = 150 gold coins

Squirreling - only for swords. When you attack an opponent, ten angry squirrels fly out of the tip of the blade. All the squirrels want to do is to attack the opponent. The squirrels fight as a pack so their pack has 6 hp all together. The squirrel pack does 1d4 damage with their claw attack = 150 gold coins

Unpichforking - only for pichforks. (get one from Thyungar's Farming Essentials) Turns your pitchfork into a trident that can shoot water out of the end when you say, "Wesorathor." (not upgradeable) - 150 gold coins

Telekinesis - only for swords. You can lift anything under 100 pounds using your mind - (the pound part doubles) = 200 gold coins

Speed shot - only for ranged weapons. Lets you make one more ranged attack = 200 gold coins

The call of lightning - only for spears. When you hold the spear up to the sky, you can blast a bolt of lightning from the tip (not upgradeable) = 200 gold coins

Flightboat - only for boats. Makes a boat able to fly (good for 3 uses) (not upgradeable) = 250 gold coins

Fire immunity only for clothes. While you are wearing these clothes, you are immune to fire (good for 3 fires) (not upgradeable) = 250 gold coins

Cracking - only for swords. When you thrust the sword into the ground, a crack will appear at the feet of your enemy. The crack in the earth goes down twenty giant lengths (not upgradeable) = 250 gold coins

Slicing - only for sharp stuff. Makes your sharp thing do 1+ damage = 250 gold coins 

Resistance - only for armor. If you take damage, it is reduced by 1 (you can only have one type of resistance on your armor) =  250 gold coins

Firepower - only for swords. It shoots a blast of fire out of the end when you say, "Easen." Does 1d8 fire damage (not upgradeable)  = 300 gold coins

Speed slice - only for melee weapons - lets you make one more melee attack = 300 gold coins

Elemental control - only for swords. You can control water, fire, lightning, earth, ice, and air (good for 4 uses) (not upgradeable) - 350 gold coins

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SHADOW'S POTION SHOP (STUDENT STORE)

Welcome to Shadow's Potion Shop. I hope you enjoy all of the fun potions. Don't worry about the morphing - it only hurts a little.

Morphing Potions: all potions are good for 1 use

Face morph potion. (Works for five minutes. only morphs your face into the first person or thing you see.) - 15 gold coins

Full body morph potion. (Works for five minutes. Only morphs your body into the first person or thing you see) -20 gold coins

Arm morph potion. (Works for 7 minutes. Only your arms. Morphs your arms into the first thing you see.) - 10 gold coins

Leg morph potion. (Works for 7 minutes. Only morphs your legs. Morphs your legs into the first thing you see.) - 10 gold coins

Chameleon potion ( turns you invisible for three turns. + 2 stealth for three turns.) - 50 gold coins

Smarty-pants potion. ( + 1 intelligence and + 1 wisdom.) - 50 gold coins

Flash potion. (+2 speed.) - 50 gold coins

Strong man potion. (+ 2 strength for 2 turns.) - 100 gold coins

Funny bones potion. ( + 2 humour and + 1 persuasion for three turns.) - 100 gold coins

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WOODZY'S MYTHICAL BEASTS (STUDENT STORE)

Note to Buyers:Each creature is trained, tamed, and ready to buy.
Mounts can be ridden by Pixies, Elves, Humans, Knights, and Wizards.

Horse Mounts

Horse colors: Black, Brown, Bay, Liver Chestnut, Chestnut,
Palomino, Dun, Dapple Gray, Gray, Strawberry Roan, Piebald, and Spotted.

Arab - gives +2 speed when ridden. Has 7 HP – 200 gold coins
Appaloosa - gives +2 agility when ridden. Has 7 HP – 200 gold coins
Prezewalski's Horse - +2 fighting skills when ridden. Has 7 HP – 200 gold coins
Thoroughbred - +2 stealth when ridden. Has 7 HP – 200 gold coins
Shire - +2 strength when ridden. Has 7 HP – 200 gold coins
Andalusian - +2 intelligence when ridden. Has 7 HP – 200 gold coins
Lipizzaner - +2 constitution when ridden. Has 7 HP – 200 gold coins
Barb - +2 perception when ridden. Has 7 HP – 200 gold coins
Sorraia - +2 luck when ridden. Has 7 HP – 200 gold coins

Magical Horse Stables

The fee is per night and covers food, water, and a blanket for your horse. When you call your horse, and it’s in a magical horse stable, it appears next to you = 7 gold coins

Horse Armour

Full set of leather horse armour. Saves horse from 1 damage – 90 gold coins
Full set of chainmail horse armour. Saves horse from 1 damage – 110 gold coins
Full set of steel horse armour. Saves horse from 2 damage – 140 gold coins
Full set of iron horse armour. Saves horse from  2 damage – 150 gold coins
Full set of gold horse armour. Saves horse from 2 damage – 140 gold coins
Full set of diamond horse armour. Saves horse from 2 damage – 200 gold coins

Horse Accessories
Mane Brush – 3 
gold coins

Curry Comb – 3 gold coins

Dandy Brush – 4 gold coins

Body Brush – 5 gold coins

Woodchips (1 bag) – 5 gold coins

Hoof Pick – 5 gold coins

Horse Shoes – 7 gold coins

Reins – 7 gold coins

Bridle – 10 gold coins

Girth – 10 gold coins
Saddle Blanket - 10 gold coins
Saddle – 15 gold coins

Cosy, Riffidian, Waterproof, Fireproof Blanket - 100 gold coins

Horse Treats and Foods
Apple – regenerates +1 health – 3 gold coins
Pear – regenerates +1 health – 3 gold coins
Banana – regenerates +1 health – 3 gold coins
Grapes – regenerates +1 health – 3 gold coins
Blueberries – regenerates +1 health – 3 gold coins
Strawberries – regenerates +1 health – 3 gold coins
Orange – regenerates +1 health – 3 gold coins
Mango – regenerates +1 health – 3 gold coins

Salt Lick – 3 gold coins
Peach – regenerates +1 health – 3 gold coins
Pineapple – regenerates +1 health – 3 gold coins
Carrot – regenerates +1 health – 3 gold coins

Corn (1 bag)  – 4 gold coins

Oats(1 bag) – 5 gold coins 

Barley(1 bag) – 5 gold coins

Hay (1 bale) – 5 gold coins

Hay Pellets (1 bag)  – 5 gold coins

Golden Carrot – regenerates +2 health – 5 gold coins
Golden Apple – regenerates +3 health – 6 gold coins
Alfalfa Cubes (1 bag) – 6 gold coins

 

Magical Creatures

Unicorn – when you call it and you took damage last turn,
it will heal everything and everyone around it. Has 7 HP – 300 gold coins
Griffin – can be flown on and you can see what it sees and gives you +2

strength when fighting. Has 11 HP – 300 gold coins

Hippogriff – can be flown on and is invisible in air and immune to spells. It can

only be killed by physical damage. Has 11 HP – 550 gold coins

Pegasus – can be flown on and can heal you back to full health in one turn

when unconscious. Has 7 HP – 500 gold coins

Legendary Creatures

Note: These creatures can only be bought once. All these creatures do one D8 damage.
Golden Phoenix – powers: can heal you or someone back to full health, be
reborn from it's ashes when it dies 2 times, can control and create anything
out of fire, can breath fire, is immune to fire, it's tears can heal you, has the

ability to fly, you can see what it sees, and it has +2 speed, strength, and

agility. Has 7 HP – 4000 gold coins

Chimerae – powers: can breathe fire, tail is venomous, gives you -2
constitution and perception), can camouflage, has +2 strength, speed, agility,

and stealth. You can also ride on it. Has 6 HP – 3000 gold coins

Hydra – powers: has six heads that each regenerate for 6 turns, heads do one
D4 damage plus 6 more), poisonous breath that knocks the person out for 4
turns, fire breath, toxic blood, when touched gives you -2 constitution and -2

perception, and has +2 fighting skills. Has 11 HP – 5000 gold coins

Kampe – powers: poisonous tail that does one D4 damage plus paralysis for 6
turns, creature can be flown on, has two poisonous scimitars that do one D4
plus +2 damage when hit, and has +2 strength. Has 11 HP – 3550 gold coins


Manticore – powers: can breath fire, launches poisonous spikes that do one
D8 damage and cause paralysis for 5 turns, can mimic speech, and has +2

speed and strength. Has 11 HP – 3500 gold coins

Nemean Lion – powers: is immune to spells and potions (can only be killed by
physical damage) and can hear and smell from two giant lengths away. Has 8

HP – 3500 gold coins


Minotaur – powers: is immune to spells, can hear and smell from two GL
away, and when fighting gives you +2 for every ability. Has 10 HP – 4300 gold coins


Basilisk – powers: when looked into eyes, petrifies you for 10 turns, has
poisonous breath that gives you -2 perception and constitution, has +2
strength, speed and agility, and is immune to spells. Has 11 HP – 4000 gold coins

Hellhound – powers: - breaths hellfire, can control fire, travels super fast through shadows (shadow traveling),

is only visible to owner, predicts death for 5 turns, and can smell and hear from two giant lengths away. Has 9 HP – 4500 gold coins

Golden Ophiotaurus – special power: gives you double amount of coins for each

homework assignment and shop you write (good for 2 uses per quest)– 4500 gold coins

©2025 by Adventures in Arcana, from the Flying Cat Academy

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