top of page

SHOPS ON FIFTEENTH STREET
(also known as Falkor's Street)

fantasy-g787690082_1920.jpg

FALKOR'S ELEMENTAL WEAPONS SHOP (Student Store)

Fire sword - burn and cut - deals 1d8 damage -  90 gold coins

Electric sword - electrocute and cut - deals 1d8 damage -  100 gold coins

Plant catapult - shoots giant ball of poison ivy 20 giants lengths - deals 1d10 damage - 500 gold coins

Electric shield - whoever attacks this shield is immobilized for 1 turn - 90 gold coins

Poison arrows - set of 5 - whoever is hit is immobilized for 1 turn - deals 1d6 per arrow - 80 gold coins

snow-leopard-g24aba18e4_1920.jpg

FALKOR'S PETS AND MOUNTS  (Student Store)

Pets

Electric Zealke (small animal as big as a mouse but looks more like a lizard with electricity bouncing all over him - 70 gold - can shoot small blasts of lightning deals - 1 hp point

Fire mouse - no magical powers - 30 gold coins

Ice cat - no magical powers - 70 gold coins

Electric chicken - no powers- 80 gold coins

 

Mounts

Fire caunnet - looks like a goat but 2x bigger than a pony with scales, horns and long nails.  Friendly to giants and elves especially but hates rats. Fast. Weapon: ramming horns, deals 1d8 damage.  7hp.  200 gold coins

 

Plant boggoolin - a half cat, quarter chicken, quarter bull.  Slow.  Weapon: Shoots electric rods from its horns, deals 1d8 damage - 100 gold coins

 

Water egielelle - glides through the water and can fly 2 giants lengths when on land.  As big as a small pony but expands when in water to the size of a giant.   fast - 200 gold coins

potions.jpg

FALKOR'S PHARMACY  (Student Store)

 

Badvil pill - makes the person who eats these feel evil - 2 strength points for 1 turn - 70 gold coins

Goodvil pill - makes the person eats these feel heroic and good + 3 justice points - 70 gold coins

Fire pill -  harness the element of fire for 1 turn - 80 gold coins

Air pill - harness the power of air for 1 turn 90 gold coins

Water pills  - harness the power of water for 1 turn 100 gold coins

Earth pills -  harness the power of plants and earth for 1 turn 110 gold coins

Electric pills -  harness the power of lightning for 1 turn 120 gold coins

Healing pills  - heals 4 hp  - 350 gold coins

rustic-g40892904a_1920.jpg

FALKOR'S FURNISHING SHOP  (Student Store)

Furnishings

Table - 20 gold coins

Chair - 20 gold coins

Desk - 70 gold coins

Couch - 50 gold coins

Carpet - 80 gold coins

 

 

Real Estate

Barn - 300 gold coins

Small house -400 gold coins

Big house - 600 gold coins

Rental Cost Per Turn (a turn is the word for one year on Arcana)

Barn - 100 gold coins

Small house - 150 gold coins

Big house -250 dollars

portrait-gea239286c_1920.jpg

FALKOR'S BARBER SHOP  (Student Store)

Hair Cuts

 

Mullet - 10 gold coins

Mohawk - 10 gold coins

Short trim - 7 gold coins

Beard - 5 gold coins

Mustache - 6 gold coins

 

Hair Dyes

 

Blue hair dye - 9 gold coins

Pink hair dye - 9 gold coins

Yellow hair dye - 9 gold coins

Red - hair dye - 9 gold coins

 

FALKOR'S JEWELRY STORE  (Student Store)

Rings

Ice ring - 10 gold coins

Fire ring- 10 gold coins

 

 

Amulets

Water amulet - 20 gold coins

Plant amulet - 20 gold coins

horse-g5ce9881b9_1920.jpg

FALKOR'S SPEEDY MOUNTS  (Student Store)

Wagon with speedy horses to pull it - can go 50 giants lengths per turn and it is big enough for four giants - 400 gold coins

ratcyclemotorcycle  - fueled by rats running in a wheel and can move 50 giants lengths in 1 turn- 500 gold coins

steel-3181275_1280.jpg

ROWAN'S ARMOUR AND UTENSILS SUPERMARKET (Student Store) 

Do you want some magical utensils or armour for yourself? Then you come have a treat.

All Armor Is Useable ONCE in a day. (In fact, it only lasts 3 minutes!)

The Super Armour Aisle

This armour has a 9 minute cooldown.

Super Ruby Armor - add +1 healing points when you take damage = 140 gold coins

 

Super Tree Armor - grows a tree in the middle of your closest enemy roll a 1D4 (grows instantly) = 250 gold coins

 

Super Golden Armour - add +1 points to all stats when you use it = 1000 gold coins

Stuff Aisle

Small Torch = 5 gold coins

Long Rope = 10 gold coins

Large Torch = 10 gold coins

Magic Spoon, Fork and Knife Set  - will give you 1 set of food when you want to eat (1 time use) = 50 gold coins

Prank Aisle

Huge Dust Bag  - to pour on your friends and enemies. roll 1D20 - if roll is unsuccessful, the dust pours on you instead and you can’t see for 10 seconds = 5 gold coins

Balloons - to pop - roll 1D20  ad if roll is unsuccessful, you are unable to hear for 15 seconds = 10 gold coins

Mystery Box

Mystery Box (good for one use) - 75 gold coins

– Roll 1d20 to find out what you can get in your mystery box:         

                                                                           1 on D20: another mystery box!

                                                                 2-5 on D20; a small torch

                                                                               6-10 on D20: a big piece of metal

                                                                                                                   11-14 on D20: makes an explosion. roll 1D4 for damage

                                                                                                     5-19: 25 gold coins for everyone in your group!

                                                                                                              Rolled a 20? – Jackpot!; 100 gold coins for yourself

Utensils Aisle

Magic Spoon, Fork and Knife Set - will give you free food every time you want to eat (good for one quest) = 75 gold coins

©2025 by Adventures in Arcana, from the Flying Cat Academy

Created with Wix.com and Pixabay.com.

bottom of page